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
Economy Banking
Economy Basics
1.
Reserves
2.
Inflation/Deflation
Money Printing:
Depending on the local situation, the B.M.C.G may decide to borrow/Print money, in order to allow the banks to have more flexibility
Cost push inflation: When materials get more expensive, there are not enough, Land rates are increased,
​
Demand inflation
Fallen interest rates
3.
Trade Stance
Trade deals can be broken
4.
Taxes
5.
Currency types
6.
Wage rises/
7.
Rising Costs
1.
Clan Membership fees
2.
Rent
3.
Energy/Gas
4.
Fines
5.
Theft
6.
Hospital Fees
7.
Travel Costs/Fast travel
7.
Licenses
7.
Activities
7.
Bank Charges
7.
Home/Vehicle/item insurance
7.
Item Repair Costs
7.
Player/NPC hire
7.
Taxes
7.
Loan Interests
7.
Player/NPC hire
7.
Player/NPC hire
7.
Player/NPC hire
1.
Work Wage
2.
Landlord Rent
3.
Stock Market
4.
Loaning
5.
Robbery
6.
Vehicle trade
7.
Transport service
7.
Trade Store
7.
Transport service
7.
Bank Interest
7.
Competitions
7.
Clan Bonuses/Donations
7.
Protection/Hire/Gifts