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Earthmalaxier Universe - Marcus Springer

Who doesn't like to customize whilst they progress?

Okay, so maybe the are a number but then this is a game the allows you the freedom to do what you like... *Smallprint - Yes of course within certain limitations but you get my drift*

Prison for griefers

You: Look at me, I'm murdering citizens without repercussion.. I'm a God, I'm a King, I'm a ledge'.

Judge: *Unimpressed* You will serve time without bail and receive a fine of £100'000. Next

You (Hour 1 out of 2 in the in game prison system): FFS, Should have just pled guilty and been apologetic. 
(Goes to the jailyard, bump into villain and his crew, that YOU helped to put inside.. you big hypocrite.. he's been sneaking in illegal superpower-gifting drugs.. you have been systematically de-powered by the authority system.. it's going to be a long two hours... + fighting gets you more time - regardless of who started it.. yikes).

My point being.. this game has real consequences.. have fun :)

You get one, you get one Abilities for EVERYONE!!

Ever want to just have ALL the moves. All of em'?
Well you can learn all of them... if you put your mind to it.

Physics

Speaking of science, physics.. physicals are from a fantasy perspective. However, they are terribly fun to play with. Ever want to just shortcut it through a building wall using your Spiritual abilities

How much it will cost 

Willing to sacrifice graphics for content quality. 

It's a huge game, A quick runthrough will take 40+ hours to complete. The game is constantly upgraded with Extra special missions availible for purchase and for free.

The Cell shading graphics to relate to the story's -aspired- comic book origins and to possibly to provide efficiency in creating.

Unity or Unreal Engine

It will be a profitable With fair pay systems.

 

I'm looking for investors who would like to see a game that secretly educates, gets people into politics, re-balances the code of morals (without the divisive PC). A game that rewards the player, rewards the industry and compliments the new technologies ready to hit the gaming markets.. I mean.. I won't complain if you want invest, and not for those reasons. I think it will be in the same way that many people will have heir own reasons for wanting to play our game.

I would like this to be a AAA game, but more realistically it will be a double A game and believe it will be a £2 Million start-up cost 

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The game could be a huge financial loss. There are possibilities that we may not reach the needs of our audience and there are chances that the idea may not take off at that particular time (other game releases may overshadow the release of G.O.M).

The game could be a successful idea, that may need to tweak up the issues on the previous Project).

Why is is it profitable? Superheroes, antiheroes and Villains.
Real life simulation elements (working, consequences, fun learning, Open world, futuristic London, Progress.

Who? Currently no one. But with an idea that has significant financial backing, I believe it will attract a high quality team of developers and staff needed to deliver.

Being the based in a futuristic, alternative version of the big city, with plenty of consumables and clothing wear to decide from, there are plenty of spaces for product placement - i.e Board

The Sob story

I'm a nobody. That inexperienced guy.. I need more XP... critically.
 I have never created a game in my life, though I am enthusiastically learning in Unity which I believe is AMAAAAZIIING.


So I wish I had more experience and the access to the equipment necessary to learning game making when younger. 

I've been writing screenplays and the Earth Malaxier - Generation of Mutants Franchise for 10 years with my initial intention... making it into a live action film, then going on to wanting to make it into a comic book, then animation, then game... but why not all 3? After all, it is a potentially profitable franchise that would fit in nicely in all of those platforms...
Money.. Money is why there may not be a possibility.


 

It will educate you without you even knowing it

Not everyone goes for a game for it's educational value, so I'm not going to pitch this game as being worthy of being considered as educational value... E=MCsquare.. apart from the fact it is of educational value.. Call it scientific and political educational propaganda if you must, but I don't want to call public opinion.. unique...

*Edit* Statement retracted

The inner narcissist

Who needs friends when you have the media hot on your tail.. you do, you need friends.

Customize your gear, clothes, mold them from the ore if you may, and take part in online showcases.. sound boring to some?? Okay... for in game special currency then that you could buy unique super rare to find objects and abilities... Still sound boring?? ohhh.. well we'll get to that later

Unpredictable storyline.. kinda

Storyline and outcomes depend on how you finished your last mission or on current status of of the UK.

The Endings depend on your career role, Media standing, Citizen opinion and 

The missions never end even after finishing the main storyline. Like every good comic book, some heroes/villains return for revenge, rehabilitated or even going into retirement. Random events in your story such as a random accidental death of a character is also a possibility. As they say, life must go on.

The inner narcissist

Who needs friends when you have the media hot on your tail.. you do, you need friends.

Customize your gear, clothes, mold them from the ore if you may, and take part in online showcases.. sound boring to some?? Okay... for in game special currency then that you could buy unique super rare to find objects and abilities... Still sound boring?? ohhh.. well we'll get to that later

My lore is final (but flexible)

I'm easy to work with, I'm fun, know when to give one their space, but I don't have a team. I have a roadmap of how/who to hire and feel this idea will be very appealing to those I have in mind.

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In saying that, I am very open to ideas in our game, changes that will be vital to making the game a success and easier for our development team to create.
I'm very enthusiastic about learning from the more and less experienced to broaden my knowledge and be able to do more in the development stage among the team.
 

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